Closed Sirtsu55 closed 1 year ago
I found a solution to this problem, and will submit a pull request to partially fix it, but for this problem to be completely fixed I would also have to submit a PR to RTXMU repository and this repo will have to use the latest version of RTXMU repo? Is this doable?
Thanks!
I merged your PRs here, and once the RTXMU issues are taken care of also, I can update the submodule pointer in NVRHI.
RTXMU updated in https://github.com/NVIDIAGameWorks/nvrhi/commit/6fe0a00d6f67d4776cbb913907d67c65a2fed37a
Closing.
When building with RTXMU and compacting an AccelStruct everyting is fine, but when the application closes and the device is destroyed, a bunch of Vulkan and DX12 messages warn, that the resources haven't been destroyed. After digging in the code I suspect the destructor for AccelStruct doesn't implement this functionality.
The error message:
Validation Error: [ VUID-vkDestroyDevice-device-00378 ] Object 0: handle = 0x55a8fb9483c0, type = VK_OBJECT_TYPE_DEVICE; Object 1: handle = 0x603cd90000000044, type = VK_OBJECT_TYPE_BUFFER;
This comes up for also
VK_OBJECT_TYPE_DEVICE_MEMORY
,VK_OBJECT_TYPE_QUERY_POOL
andVK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR
Thanks :)