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@kisak-valve
@Nephyrin
Please don't close the issue before November 9, if you want to do that, thanks!
You won't open-source the original GoldSource engine, would you? So let at least the community…
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Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/5799.
@shoober420 posted on 2018-09-29T03:05:20:
* Steam client version (build number or date): Sep 26 2018
* Distri…
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Could support be added for the rest of the Steam GoldSrc Engine based games? Like Opposing Force, HLDM, and Ricochet (well if you really want to do that one).
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I'm creating new weapons in my own FWGS HLSDK fork, and have noticed the following variables within the `clientdata_t` struct (which seems to be used for prediction):
``` c
int ammo_shells;
int a…
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After adding HD textures to my iOS setup when i play the game the textures are flipped and are displaying the wrong way round. Any way to fix this issue?
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As suggested by @Stenudd, this is a new issue to cover discussion about engine access and upgrades.
Original discussion here: #1685
So far, the following users have shown interest in providing supp…
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Hi, this is a suggestion for the Xash3D engine and a issue regarding AMD cards.
I've benchmarked HL1 games such as Counter-strike 1.6 on my AMD gfx card
testing all different drivers and .dlls (te…
simxo updated
6 years ago
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If the 3D viewport camera is far enough from a very thin brush flush against another brush behind it, Z-Fighting will occur. The closest textured face will be corrupted with the textured face behind i…
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See issue #237
The plan is to reduce project complexity so Sledge is a functional editor that's not too big for me to maintain.
Checklist as of 2018-03-16
## Required for alpha release
- …
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Hi,
I've managed to build xash3d (master bcd55ee ) in 32bit under a 64bit Linux system (openSUSE 42.2)
but I was getting errors with some system calls. The directory entry written
by readdir() as…