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**Describe the bug**
![HUD1](https://i.imgur.com/5LuD8nD.png)
**What steps did you take before experiencing the problem?**
Steps to reproduce the behavior:
1. Install module Dnd5eHelper
2. Ad…
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Hi :) . I really like the module FFG Star Wars Enhancement but, it seems to bad that i can't customize the effects and sounds for each weapon. For example, there is a sound for light weapons, lightsab…
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I installed the module and all dependencies. I do not have the Patreon JB2A (which as far as I know, is just cosmetic). When I cast the converted Mirror Image spell, it creates an effect from Dfreds i…
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**Describe the bug**
I am not 100% certain it's a memory leak and I'm not 100% certain your module is the culprit, as socketlib is a prerequisite of using this module. All I can say with certainty is…
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**Describe the bug**
If targets are unlinked tokens, macro applies effect using addEffect (according to the console) but the effect doesn't show up on the targeted token. midi-qol and dae are both a…
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Using lighting effects has no effect at all after updating to V9
Screenshot of effects and the token not being lit up
https://i.imgur.com/uAcRt9B.png
done in the foundry program on windows 10 V…
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**Describe the bug**
On screen load I get an error, I think the problem is with Autoanimations module, but thought I'd post it here in case I'm incorrect (I only understand the console enough to be d…
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When clicking on ASE in, for example, Detect Magic, the "Select Wave Color:" and "Select Aura Color:" drop down menus appear as numbers, this wouldn't be much trouble but if it gets saved like this, w…
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It looks like the module only leverages the patron jb2a assets, not the free versions. is that intentional?
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Issue was first reported on the A-A list at https://github.com/otigon/automated-jb2a-animations/issues/276 .
When using .attachTo() and setting a token as the object, if the Token has any scaling e…