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KS authors can add a website to their mods, but this does not appear to be exposed by the API. For example:
- [Dogecoin Flag on Kerbalstuff](https://kerbalstuff.com/mod/269/Dogecoin%20Flag)
- [Same, v…
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The enable button doesn't seem to always work on the mod selected.
https://www.youtube.com/watch?v=P_8L28n0s2c
URLs used:
https://github.com/NathanKell/DeadlyReentry
http://beta.kerbalstuff.com/mod/…
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These two urls work, the last one doesn't:
- `https://kerbalstuff.com/mod/modid/slug` works
- `https://kerbalstuff.com/mod/modid` works
- `https://kerbalstuff.com/mod/modid/` does not work
It would b…
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Thanks for this! Just what I was looking for :smile:
Also, thank you for sharing the source.
I was wondering if you'd consider also publishing on curse.com? If all mods are in one location, it makes…
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So, here we go.
1) We have clean install of KSP 0.24.2 with DangIt mod.
We launch a new ship of just one Command pod Mk. 1 and then recover it. Everything is OK.
2) Now we add Bahamuto Dynamics mod…
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Over in KSP-CKAN/CKAN#70 we're discussing how we may automatically generate CKAN¹ metadata, and one of the most obvious ways of doing this is by hooking into the KerbalStuff API. The KS API is _so fre…
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**Discussion**
I've been asked many times how one might go about adding CKAN support into existing build processes. This is essential for everyone; updating things by hand is unnecessary and error-pr…
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Hello, I'm JandCandO, the author of the mod Impossible Innovations. I would like to add my mod to the CKAN index.
Here is the file:
https://drive.google.com/file/d/0B-NwmbohginYTkhlbmgxcEp5cDA/view?u…
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I am very happy that you're using github and I wish all KSP adon devs were doing so, but it looks like there is a trend to publish all the binaries on curse. I must admit, this makes it really easy to…
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Right now the NetKAN repo is just doing JSON validation.
Ideally, we should have it try to inflate changed files and validate the results.
Alternatively (and probably nicer to travis) we should have…