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Hi,
Thank you for sharing this tutorial, it's very helpful.
I added code locally to enable vulkan validation layers, including synchronization validation.
It seems that there's various validati…
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# ゲストの方の収録について
Backspaceの収録はDiscordにて行います。参加の仕方については別途説明します。
# 今週の台本
松尾さん: こんにちは、backspace.fm 第XXX回です。
backspace.fmは一週間分のテック系ニュースをお届けするPodcastです。
(的なトーク)
## 今週の一言
- 松尾さんからのひとこと
- ドリキンか…
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VR headset : Occulus Quest.
Poping-up "The UE4-SportsScramble Game has crashed and will close "when Running SportsScramble via Revive.
error code information : D3D11VertexBuffer.cpp:83
Attach…
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I'm trying to create a simple Unity project accessible in Flutter.
But when trying to export using the Flutter Unity Package (https://github.com/juicycleff/flutter-unity-view-widget/tree/master/scr…
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I tested the devices on:
HTC-VIVE
HTC-VIVE pro
and both the visualization and signals worked
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### Describe the bug?
with steamlink so basically sometimes when yopu place the headset down and it goes to sleep mode itll disconnect the controllers and it causes it to get stuck with a stopwatch…
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[![image](https://github.com/EloiStree/HelloQuest3/assets/20149493/8c8bd22c-2a19-4414-b94a-523275329c3a)](https://youtu.be/BMNy6JyESDg)
https://youtu.be/BMNy6JyESDg
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Hello, I'm encoutering a strange issue.
I don't know much about it but my friends have the exact same mods (we have litteraly the same file) as I do and the same forge version but they don't have a…
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Hi, I've just found your whole suite of webview plugins and it's looking really promising.
I'm interested in what would be required for Vulkan support, as our app requires Vulkan.
From there, I'…
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Currently the GLES3 renderer seems to be setup to always perform a full frame copy after rendering even when no post processing is enabled (It then just does the Srgb conversion).
Below is a screensh…