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GodotVR
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godot_oculus_mobile
Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
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Update OpenXR Documentation Link
#144
MIfoodie
closed
5 months ago
1
Meta Quest 2
#143
eried
closed
1 year ago
1
Update broken links in README
#142
sg2295
closed
2 years ago
1
Bump to version 3.3.1
#141
m4gr3d
closed
2 years ago
0
Add support for Passthrough API
#140
walking-octopus
closed
2 years ago
3
Dev 3.3.0
#139
m4gr3d
closed
2 years ago
0
Lag between ARVRCamera and ARVROrigin when moving
#138
clktmr
opened
2 years ago
3
Export APK works fine, but unable to run in Godot IDE: "No library set for this platform"
#137
dav
opened
2 years ago
1
ovr_display.get_supported_display_refresh_rates() returns only 60hz and 72hz on Oculus Quest 2
#136
mikotalik
closed
2 years ago
3
Just a friendly reminder that the version in the asset store is still 3.0.1
#135
BracerJack
closed
2 years ago
8
Development branch for version 3.2.0
#134
m4gr3d
closed
2 years ago
0
Controller positions mishandle worldscale in versions since v3.0.1
#133
goatchurchprime
closed
3 years ago
2
Development branch for version 3.1.0
#132
m4gr3d
closed
3 years ago
0
Update the sample projects architecture to facilitate development
#131
m4gr3d
closed
3 years ago
0
GearVR oculus update required
#130
Vixeliz
closed
3 years ago
2
Cannot download asset from AssetLib
#129
clutteroth
closed
3 years ago
4
Development branch for version 3.0.1
#128
m4gr3d
closed
3 years ago
2
Head transformation may be invalid
#127
mgschwan
closed
3 years ago
0
VR framework for Godot ?
#126
motorsep
closed
3 years ago
3
64bit Android binaries for Oculus Quest ?
#125
motorsep
closed
3 years ago
3
Mobile Vulkan for Oculus Quest 2 ?
#124
motorsep
closed
3 years ago
2
Development branch for version 3.0.0
#123
m4gr3d
closed
3 years ago
1
Add support for the Oculus platform keyboard
#122
m4gr3d
closed
2 years ago
12
Add Oculus Quest 2 support
#121
m4gr3d
closed
3 years ago
0
Release 2.1.0
#120
m4gr3d
closed
3 years ago
0
Add use of pointer_pose into the demo
#119
goatchurchprime
closed
3 years ago
1
Demo project cleanup
#118
m4gr3d
closed
4 years ago
1
Cleanup the README deployment instructions and the VERSION file
#117
m4gr3d
closed
4 years ago
0
Plugin 2.0.0 release
#116
m4gr3d
closed
4 years ago
0
Fix Oculus Go Trackpad
#115
xxValiumxx
closed
4 years ago
0
Update ovr_mobile_controller.cpp
#114
xxValiumxx
closed
4 years ago
0
Build procedure error
#113
davvore33
closed
4 years ago
2
Update project dependencies
#112
m4gr3d
closed
4 years ago
0
Allows retrieval of the Oculus primary controller id
#111
m4gr3d
closed
4 years ago
1
Integrate oculus audio spatializer
#110
ellenhp
opened
4 years ago
11
Cleanup project indentation and formatting
#109
m4gr3d
closed
3 years ago
10
Using GLES3 causes rendering issues with Blend Keys
#108
Ongnissim
opened
4 years ago
0
Fix the controller vibration API
#107
m4gr3d
closed
4 years ago
2
Fix the godot-lib library dependency
#106
m4gr3d
closed
4 years ago
0
Fixing worldscale for controllers
#105
BastiaanOlij
closed
4 years ago
3
Add a plugin configuration file for the OVRMobile plugin
#104
m4gr3d
closed
4 years ago
4
The controller positions do not handle world_scale correctly
#103
goatchurchprime
closed
4 years ago
4
Enabling hand tracking permission breaks OS.request_permissions()
#102
NeoSpark314
closed
4 years ago
3
Upgrade the Oculus mobile SDK to version 15
#101
m4gr3d
closed
4 years ago
0
Migrate OVRMobile plugin to godot-cpp
#100
m4gr3d
closed
4 years ago
19
Add utilities methods to access the fov and viewport bounds for each eye
#99
m4gr3d
closed
4 years ago
0
Add focus awareness support
#98
m4gr3d
closed
4 years ago
1
Add support to notify when the headset is (un)mounted
#97
m4gr3d
closed
4 years ago
0
Add input related apis
#96
m4gr3d
closed
4 years ago
2
Rename target_fps to iterations_per_second
#95
BastiaanOlij
closed
4 years ago
0
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