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GodotVR
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godot_oculus_mobile
Godot Oculus mobile drivers (Oculus Go / Oculus Quest)
MIT License
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Refactor the project in accordance with the new Godot Android plugin v1 architecture
#94
m4gr3d
closed
4 years ago
16
Version 2.0
#93
m4gr3d
closed
4 years ago
6
Add support for focus awareness
#92
m4gr3d
closed
4 years ago
1
running on Mac OSX
#91
dirkk0
closed
4 years ago
4
Add get_boundary_geometry for Guardian boundary API
#90
carlosdp
closed
4 years ago
3
Update version file
#89
BastiaanOlij
closed
4 years ago
0
Updating files for official 1.0.0 release
#88
BastiaanOlij
closed
4 years ago
3
Oculus Go Controller Positioned At Origin
#87
djbailey
closed
4 years ago
6
2.0
#86
m4gr3d
closed
4 years ago
0
Update the documentation for hand tracking deployment.
#85
m4gr3d
closed
4 years ago
0
Add dynamic foveation enable to ovr_performance
#84
NeoSpark314
closed
4 years ago
4
add pointer_pose to ovr_hand_tracking gdns api
#83
NeoSpark314
closed
4 years ago
0
High Level Networking API not working
#82
Luzzotica
closed
4 years ago
3
Update the README for v2 of the Godot Oculus mobile plugin.
#81
m4gr3d
closed
4 years ago
1
add hand pose tracking with hand model
#80
NeoSpark314
closed
4 years ago
1
Add support for dynamic foveation
#79
m4gr3d
closed
4 years ago
1
Add support for hand tracking
#78
m4gr3d
closed
4 years ago
3
Detect Quest as Platform
#77
SoapSpangledGames
closed
4 years ago
3
Move example into addons/godot_ovrmobile/example_scenes/
#76
NeoSpark314
closed
4 years ago
0
Expose API so we can draw to Compositor layer
#75
shafy
opened
4 years ago
1
new demo and example scene in addons
#74
NeoSpark314
closed
4 years ago
1
Add official docs for button IDs on quest controller
#73
creikey
opened
4 years ago
0
GLES2 2D Control Nodes not rendering in VR Viewport
#72
NeoSpark314
opened
4 years ago
3
Oculus mobile godot plugin v2
#71
m4gr3d
closed
4 years ago
3
MSAA in GLES2 slow and breaks Fixed Foveated Rendering
#70
NeoSpark314
closed
4 years ago
12
CMake Error: CMake was unable to find a build program corresponding to "Ninja".
#69
lobinuxsoft
closed
4 years ago
8
Low Roughness results in black Specular Highlight
#68
NeoSpark314
closed
3 years ago
10
Update version 1.0.0 of the plugin to the Godot asset library
#67
m4gr3d
closed
4 years ago
2
Notify when the headset is unmounted
#66
m4gr3d
closed
4 years ago
0
Revisit mapping for Oculus touch grip trigger
#65
m4gr3d
closed
4 years ago
7
Setup Instructions incomplete/not beginner friendly
#64
Knochi
closed
4 years ago
11
GDScript API for velocity/acceleration access
#63
NeoSpark314
closed
4 years ago
1
fix #61: crash on guardian access
#62
NeoSpark314
closed
4 years ago
0
Accessing Guardian System BoundingBox in Stationary mode crashes
#61
NeoSpark314
closed
4 years ago
1
Quality of visual shaders deteriorates when using Time input
#60
fakedeltatime
closed
3 years ago
8
VrApi properties getter/setter via OvrUtilities.gdns
#59
NeoSpark314
closed
4 years ago
6
Remove custom package from export preset
#58
akien-mga
closed
4 years ago
1
Crash on launch when building with mono
#57
BenMcLean
closed
4 years ago
7
Quest Normal Maps are inverted
#56
chrisbare
closed
4 years ago
4
OmniLights and Spotlights do not show on device
#55
creikey
closed
4 years ago
2
GLES2 MSAA settings not working
#54
NeoSpark314
closed
4 years ago
17
Changing DOF in export settings breaks PanoramaSky
#53
creikey
closed
4 years ago
2
Bump the version of the Oculus mobile SDK
#52
m4gr3d
closed
4 years ago
1
Utilities
#51
NeoSpark314
closed
4 years ago
1
android on_resume: _process called before enter_vr_mode()
#50
NeoSpark314
closed
4 years ago
5
Sync physics refresh to headset refresh
#49
esummers
closed
4 years ago
1
Remove unused framebuffer code
#48
NeoSpark314
closed
5 years ago
2
fix #46 controller lag
#47
NeoSpark314
closed
5 years ago
0
Perceivable lag in oculus quest tracking
#46
NeoSpark314
closed
5 years ago
3
Costly Full FrameBuffer Copy in GLES3 Renderer
#45
NeoSpark314
opened
5 years ago
5
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