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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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When playing some systems you need individual values for multiple dice at the same time. (Ironsworn for example)
There you might want to have a roll like:
`dice: Face Danger 1d6+3 vs 1d10, 1d10`…
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When rolling, the bot replies with " rolled some dice." Instead of " rolled some dice." This can cause confusion on servers where people are using their character names as nicknames
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From https://discord.com/channels/170995199584108546/872553750877835264/960638228619219075
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All modules disabled? Yes.
OS: W10, native app
Bug: For formulas where dice explode on more than one fa…
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Create the "Player" class with all the features of a Player, such as the username, how many token has in the board and how many in the home, a method to roll the dice, the perks gained, ...
Z1CC4 updated
4 months ago
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# Target Application
DotNet
# Problem Description
XmlAttributes are missing or wrong
Card.Refresh.UserIds shouldn't be serialized if null
Action.Execute Data serializes as JSON instead …
tomlm updated
2 years ago