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In RV the tesla troopers are automatically targeting the tesla coils to charge them makes it so if you have a tesla coil in the rally-point/attack-move path they go charge the coil instead of going to…
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# please let me know if i've missed any concerns and/or possible fixes for aforementioned concerns. This is just for Phil to work off of when he's fixing issues since he asked me to make this for him.…
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#### Description of the issue
The tesla is producing all in all significantly less power than it did previously, despite the fact that the new configuration has more coils, and makes the tesla always…
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right now from the start, player can use any weapon. turn that off and make it so player can only use a weapon that has been built
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Dear Mark,
Sorry to bother you again.
In #648 you told me how to assign current source by filling the function JFunc and I have understood, at the same time, you also suggested to use function
'Vec…
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Attacks mobs in an area. Range, speed and damage increases with area.
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Its been an issue here and there with the tesla. Basically, you set it up, everything is in due place, you fire it up, and it COMPLETELY IGNORES the tesla coils and grounding rods inside the primary c…
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If I target a structure in the fog which has been destroyed already, artillery and other units starts driving towards that spot instead of firing.
If units are not supposed to know what happened in t…
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### Issue Summary
After some gameplay commit cd82382f6803c13a92a498b0cd53e999d2356ad1 crashed on me (on an up-to-date Arch Linux system, granted with testing repos enabled), during (I think) the repa…
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Create a spring-shim (eventually into its own library) to allow streamlined use of electron, as JavaFX is being split in JDK 11