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Hey I'm using `@react-three/fiber & drei` it worked in the beginning then I've got a massive error something like:
```
Error [ERR_REQUIRE_ESM]: Must use import to load ES Module: C:\Users\XapuR\One…
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When testing the "coffeemat" model there's a section where the closest hit is not retrieved when raycast.firstHitOnly === true:
Specifically on this handle thing:
![image](https://user-images.gi…
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Hey,
cannon-es has a very good octree implementation for mesh collision ( using Trimesh)
https://github.com/pmndrs/cannon-es/blob/master/src/shapes/Trimesh.ts
would it make sense to try bvh in…
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The only way I've managed to get this working is to use `next@10` and `next-transpile-modules@^4.1.0`.
**Describe the bug**
Getting the following error when trying to import these classes.
`…
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Related to #247
The capsule collider being adjusted by all triangles on the stairs results in the character being pushed to the side, then sunk by gravity, then pushed to the side, etc. It results…
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This library looks great. I'm working with Three.js and just straight apache right now and having trouble including this in my project.
I might be missing something very obvious as I'm inexperience…
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- `three` version: `0.129.0`
- `three-stdlib` version: `2.1.0`
### Problem description:
When I try to get a production build with [shadow-cljs](https://github.com/thheller/shadow-cljs) (It uses…
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Support fast raycasting against clouds of points and lines.
Lines are a bit more complicated but points could just be considered every vertex of every triangle. While it wouldn't be completely effi…
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Nothing happens when using the click and hover callbacks shown in the example notebooks: `examples/labels.ipynb` and `examples/voxel_callback.ipynb`.
I get these errors in the Console:
![image](http…
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Hy,
today I updated my project to threejs rev 0.125.x and noticed an Error in "ThreeIntersectionUtilities.js".
The problem was that there is the Face3 class in use, what is not supported in thr…