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such as item/potion usage, retreat, etc
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Tiles that generate resources for the city they are assigned to, based on amount of working population distributed among these tiles
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### Benefit
Streamlined user experience downloading data, improved and updated hillshade for basemaps, improved public perception of how up-to-date our data are.
### Acceptance criteria
- [ ] Unifie…
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One problem that's common enough to cause quite some pain is that when a tileset's image width is changed, this causes all the tiles in the tileset to get renumbered. This in turn messes up any tile r…
bjorn updated
5 months ago
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I would like to see a feature for having properties based on a cell in a layer rather than base it on the tileset. Tileset is too global. If I have a small sample of tiles in a map that need one spe…
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### Hyprland Version
```
╭─ankur@ankur in ~
╰─λ hyprctl version
Hyprland, built from branch HEAD at commit c5e28ebcfe00a510922779b2c568cfa52a317445 (props: bump ver 0.37.1).
Date: Sat Mar 1…
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**Location**
[Include a link to a public URL with coordinates in the hash and zoom level.
](https://maps.protomaps.com/#map=9.8/41.4354/2.2428&theme=light&tiles=https://build.protomaps.com/20240821.…
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For tile-based maps… even though maybe that approach is slowly being replaced by vectiles, we need a simple way to add a background.
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A tremendous improvement to osmdroid would be to add support for online vector tiles.
Some explanations here: https://mapzen.com/projects/vector-tiles
Key advantages compared with bitmap tiles:
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### Describe the bug
It's me again and medicine again. I'll start right away by saying that maybe this is my misconception of how this all works.
Let me start with the initial data: the correspo…