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Big thanks to @Doidel who has written an update to the tweening system adding a new method "stepBy()".
This makes combining tweens work by passing relative values to the method instead of absolute va…
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I have decided that, to get some animation on my characters head, weapon, body, and legs, that I have split each entity graphic into 5 seperate entities all mounted on the main "entity container".
A…
Mavor updated
11 years ago
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The following code works nicely with TweenLite/TimelineLite but something fails for TweenMax/TimelineMax:
```
TimelineMax tick problem
f…
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Thanks for creating TWEENjs, it is fantastically useful! I've been using TWEENjs to do some THREE property tweening, and I noticed that while tweening the target object's properties are copied all the…
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Hello
I've recently started working with the engine, and of course completely fail with the simplest of tasks :) Now, let's get to it:
I extend an IgeEntity (all fine so far) and want it to use tweeni…
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Basically at the moment we have an interpolation system that has a "queue" of network data that it receives and then interpolates through. Think of it like a timeline with keyframes. When network data…
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This is problem which seems to be known, I even found videos on the internet, but it does not seem to be the subject of any open bug reports.
The problem is that there is a significant delay of 1 - …
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After seeing Chevy Ray's LD keynote I want to have access to tweening functions for as many parts of our engine as we can.
Use cases
1. Camera tracking
2. Object distortions (in the keynote his box …