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Looks like debug info is included in O3 with asyncify enabled, is it a bug, can it be removed? I know if I run wasm-opt again manually without the -g it does further optimize but still about 5mb large…
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Currently, the code does not compile on Linux. In this case Arch/Manjaro. Pretty sure i already checked it on Debian/Ubuntu/Mint too.
Unless i am mistaken, it should technically be able to be made …
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Hi there! I realize this is an issue with me, not this repo, but I wasn't sure how else to ask about this.
I've gone through ClxS' changes (apart from to FastBuild itself for now) from https://github…
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I get the following error whenever SpaceMouse is enabled, do the files need to be read-write or another issue?
![image](https://user-images.githubusercontent.com/4943582/128578335-bf8b0573-3d09-4c1…
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## Image Setup Details
* **Image Tag**:
docker image ls
REPOSITORY TAG IMAGE ID CREATED SIZE
thmhoag/arkserver latest 6a8bf3f18366 9 months ago …
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| Required Info | |
|---------------------------------|------------------------------------------- |
| Camera M…
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Hey! How's it going? Hope y'all are doing good.
First of all, as always, I want to thank you for the fantastic plugin! I work on a small indie game studio and we've bought it on the Marketplace a c…
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Blueprints compile and display fine, but this fails. Help please.
```cs
// Project.Build.cs
PublicDependencyModuleNames.AddRange( new[] {
"Core", "CoreUObject", "Engine", "InputCore"
});
Pri…
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Hello,
I'm trying to open your project but I keep getting errors about the plugin not being able to compile (and to try building it manually, but I don't know how).
I have also tried an older engi…
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Tried with several projects, all failed to build both Engine and Game
UBT
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
…