-
**Describe the bug**
Dual front camera picture of the HTC Vive Pro flashes intermittently in wrong colors until after a few minutes the camera freezes.
**To Reproduce**
Steps to reproduce the beh…
-
Hi there, I was trying Cinder-VR with the Vive, and I found it looked very low-res and aliased, compared to other OpenGL programs I've developed using OpenVR. I think the main problem is that you're o…
-
When calling `IVRTrackedCamera::GetVideoStreamFrameBuffer` while using the original HTC Vive with the mono camera, several fields in the returned `CameraVideoStreamFrameHeader_t` do not get filled co…
-
Hello, I'm using Ubuntu 14.04, GPU: AMD Radeon HD 7450 and trying to make HTC Vive work. I installed in the following order: SDL, OpenGL, (which were needed for) openVR (Haag's branch) and finally Ste…
-
We frequently run Vive on machines with multiple video cards. Using DirectX11/Win 7, there are two ways to create the D3D11 device:
Simple way, supports primary device only:
` D3D11CreateDevice …
-
I am a beginner with HTC Vive and VR as a whole and I have the following very simple code for interaction with the HMD:
```
#include "HMD.h"
HMD::HMD() {
Resolution(Vector2i(0, 0));
}
vo…
-
As title, any solution or work around for that?
I'm expecting something like providing more input sources
"/user/ViveController/0"
"/user/ViveController/1"
"/user/ViveController/2"
-
Seems to work otherwise, but nothing makes the virtual hands appear. Using the latest versions of everything and other games work fine.
-
When I launch the game it shows up on the monitor but will not show up on the vive. I really want to play this game but If it won't work I want to try to get a refund from oculus. But maybe if in a fu…
-
My application is an opengl project. It works well in HTC vive HMD with OpenVR.
It failed that I record my application with VRCapture(I get it from steam). But VRCapture can record other VR applicati…