-
I searched before adding this issue, hopefully it's not a duplicate.
I'm working on my first AudioKit project and I decided to put headphones on while working and my app started crashing, unplugging …
-
SoundCloud and other APIs just return a url to stream the track. Locally, we need to use an audio engine to actually playback.
A few options:
https://developer.apple.com/library/ios/documentation…
-
Swift 3.1
iPhone7
Audiokit 3.6 (cocoa pod)
I get this printed on the console..
54: ERROR: [0x1a6f58c40] >avae> AVAudioEngineGraph.mm:2515: PerformCommand: error -10875 (OSCode = kAudioUnit…
-
Good morning @BrunoBerisso
Been on vacation and done initial testing with the swift 2.3 first version.
The results are amazing, with a most stable memory handling, which I managed to resolve to res…
-
Hi MIchael,
would you mind giving a quick update on the current state of TAAE2?
I'm guessing you're busy getting AB3 out the door, but as TAAE2 has been in beta for nearly 8 months, and as updates ha…
-
Even after running `defaults delete com.jcm.jmc && rm ~/Library/Application\ Support/jcm.jmc/jmc.db`, jmc crashes on startup with the latest release.
```
Process: jmc [4290]
Path: …
-
Can't seem to read local file..
```
let audioFile = NSBundle.mainBundle().URLForResource("test", withExtension: "m4a")
decoder.decodeSpeechAtPath(String(audioFile)) {
…
-