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For Cocos2d version 3 some of the classes, properties and methods will be renamed to make it easier to use and understand Cocos2d, also some older (and not commonly used) classes may be removed. We ar…
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Target: Windows Phone 8
Issue:
- My Scene have 1 Layer: 1 CCSprite ( background ), 3 Buttons ( CCControlButton).
- I add target action for 1 button that will add new CCNode to Layer.
- When i clicked …
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With xcode 4 or 5 and iOS7 iPhone 5, my game compiles fine, but ccTouchBegan is called late in CCMenu.cpp. iPad on iOS6 + Xcode 4 or 5 is fine, so this is iOS7 related, or for some reason, which I dou…
QcMat updated
11 years ago
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When running the CocosDenshion test in the TestCPP project there is a crash during init. Here is the stack trace:
#1 0x0010c688 in -[SimpleAudioEngine init] at /Users/ed/dev/cocos2d-x-master/samples/…
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Hi
I build an App with with Cocosbuilder. the main screen contains a CCLayer which contains one CCMenu and a CCMenuItemImage. If I run the app in Landscape the whole screen renders correct.
When I r…
ghost updated
11 years ago
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Starting with iOS 7 beta 2, the UI elements (buttons, etc.) are not visible. Futhermore, a transparent iOS status bar is shown.
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Hi Krzysztof
Thanks for creating a great library for handling gesture on Cocos2d.
I'm having a situation where I have to enable gesture for a layer under another layer.
Your library works fine with…
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The new CCMenu property is named `touchEnabled`.
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Go to the scene test, play with the push/pop, push with transition, pop with transition, then push and pop and eventually you will get an exception in CCTransition because the target and the current s…
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1. when add a menu in scrollview, will not scroll if click on the menu
- need to set touch priority to kCCMenuHandlerPriority-1
2. after fix the first one, after scroll, the button click event is …