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Suggested on the forum: http://cesiumjs.org/forum.html#!msg/cesium-dev/tCCooBxpZFU/GDnHYsu_AwAJ
Bundling the batch table with the tile is often convenient, but isn't as suitable when batch table prop…
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Hello,
This is a follow-up on this ticket:
https://github.com/Geodan/i3dm.export/issues/15
Mostly to explain where I'm at and start a conversation about it :)
With a few modifications in the s…
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When i use the `clampToGround` mode the polygon stroke isn't drawn anymore. I reproduced this behavior in chrome and firefox. This behavior is also visible when using the `clampToGround` mode on the […
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The general spatial data structure in tileset.json does not allow for random access, e.g., "give me tile x,y at level z" because the tiling scheme is not fixed; instead the data structure needs to be …
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Should glTF extensions used by embedded glTFs be listed in the tileset JSON somewhere?
Examples: a tileset uses `KHR_draco_mesh_compression` or `KHR_techniques_webgl`, which not all implementations…
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When running i3dm.export, root geometricError = 0 is generated
```
"geometricError": 0.0,
"asset": {
"generator": "i3dm.export",
"version": "1.0"
}
```
This should be anothe…
bertt updated
3 years ago
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Availability idea for: https://github.com/AnalyticalGraphicsInc/3d-tiles/issues/92
Currently, availability for the prototype implicit tiling is a direct copy of terrain's availability which is an a…
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It seems like there is memory leak in cesium for unreal. If 3dtiles files is more than 8G, UE4 will crash due to huge memory after camera zoom in and zoom out.
There is a similar issue in cesium co…
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This is a roadmap item for an idea we have discussed but I don't think we have written down.
3D Tiles is basically:
* Spatial subdivision
* glTF
* Metadata
* Declarative styling
3D Tiles Nex…
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Hi,
I have tried using pg2b3dm to generate 3dtiles with tileset.json.
However after uploading to Cesium, it cant be selected. Meaning the mouse click on the model has not pop out.
I am not sure w…