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**Godot version:** 3.0 beta 2 (source build from 1748ce74cc10fd0bf79f3258f74509e5ad8cc4f7)
**OS/device including version:** Gentoo Linux, Kernel 4.14.8, KDE 5, GTX 1080, NVidia drivers 387.22
**Pr…
Cygon updated
4 years ago
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Blender often uses . character for a name.
But Godot does not allow . or / for node name.
So better collada should replace it with something another.
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Hi, I'm trying to load a COLLADA scene with a skinned character and export it back. Everything is loaded correctly, but when I'm exporting, the skinning is lost and the skeleton is exported incorrectl…
bmpix updated
4 years ago
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### `brew config` output
```shell
HOMEBREW_VERSION: 3.1.3-124-g94ce323
ORIGIN: https://github.com/Homebrew/brew.git
HEAD: 94ce3236a517dfae6b492dcb4fd6b726a6175e8f
Last commit: 9 hours ago
Core ta…
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As this is only mentioned rather quickly in the (current) Documentation, I was wondering whether you can share some experiences when converting (and using) glb files instead of gltf. Is a simple conve…
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Hi,
I tried to check why some collada files were not importing the materials, and I just saw something funny...
Collada file:
```
/C:\juegos\scuncomp\Data\/objects/spaceships/pow…
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When re-exporting an imported model with multiple animations, the animations will all be the same as whatever animation was already playing in the timeline.
You can test this with eg. the Fox sampl…
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The current GLTFExporter example is essentially a set of unit tests, which I think we could move to GLTFExporter.tests.js. Instead, and inspired by @looeee's [converter here](https://blackthread.io/gl…
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A picture says a thousand words
![godot_proposal1](https://cloud.githubusercontent.com/assets/10081256/16569560/8d8f7794-41fd-11e6-89c3-9ba188c8205f.jpg)
Now I'm not asking we need to try to reintrod…
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The Editor plugin API in Godot was mostly done with wishful thinking, and as a way to have a stable and clean API to editor functions (which may vary over time internally, or are not clean enough).
…
reduz updated
4 years ago