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Hello
I want to use your unity-delaunay to triangulate 2D mesh for bitmap images.
Could you help me what should I do?
Thanks
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Hey @vpenades !
I'm currently porting some code from BabylonJS's polygonMesh class to C#, actually this piece of code here: https://github.com/BabylonJS/Babylon.js/blob/8aae1ec1c954c8e7a5dd5062dfab…
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In the early version (near 1/29/2019),
the following command generated result folder will contain Preamp value in README.MD,
like:
```
python .\frequency_response.py --input_dir="%inputDir%"…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18363 |
|Architecture | x64 |
|Application Version | 1.2.20 |
|Process | renderer |
#### Message
EBADF: b…
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Whilst I prefer the Nuked OPL3 emulator, for casual listening I've grown really fond of the "surround" option. Unfortunately, I noticed some time ago that Nuked OPL3 only allows "stereo" as an output …
ghost updated
5 years ago
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When using a Helio spring, any small bump will cause the FC to disarm it is only possible to rearm the quad after pulling the lipo and plugging it back in
You can reproduce this by bouncing the q…
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So I'm writing a game using OpenAL on Linux, and thus I'm using OpenAL Soft.
Now, I'm live streaming development so I had my game playing into a pulseaudio null sink which OBS streamed, and then ha…
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**Describe the bug**
Though it ideally should never happen, clipping is sometimes unavoidable. However, unlike other encoders which let the signal "stay" at the clipping boundary while it clips, the …
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Every instrument's volume is at 100% by default.
Some instruments, such as Kicker and BitInvader, output their sound at 100%. Any overlapping sounds, such as two notes playing at the same time, will …
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It would be good for a mod to be able to queue sounds that the client will then play in sequence.
I have about 500 sounds that I want to play to clients. But they are designed to fit together in l…