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Hello @Gramps . Just started using Godot and I'm a big fan of your work. I have a problem though, I want to validate the AuthSessionTicket that getAuthSessionTicket() retrieves. Unfortunately inorder …
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When logged into Steam with an account that doesn't own the (unreleased, that might be important?) game, the game crashes when launched from the editor:
```
Godot Engine v3.2.2.stable.custom_buil…
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Hii.
I put on godot steam and everything works fine.
My question:
My game is already finished with the Godot High Level Multiplayer system. Is it possible to use it with the GodotSteam? If so, how …
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Hello
We have looked at the FPS problem again. We have found that our reported error happens with the "Lobby" script.
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func _process(delta):
# Run Steam callbacks
Steam.run_callbacks(…
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In the latest update to godotsteam, Steam.steamInit() now seems to return a value of 1 rather than 0 on success (ResultOK).
The [tutorial](https://gramps.github.io/GodotSteam/tutorials-initializing.…
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Was trying to do a build with the latest Godot 3.2 https://github.com/godotengine/godot/commit/69c1805735df2a7a35e826e2f1bd40bac7dc1058
I put the latest SDK into the module and have been getting th…
ghost updated
4 years ago
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Versions of the engine compiled with MinGW seem to crash on windows after initialization, steamworks initializes properly and the game just quits, nothing in the logs.
This is my output:
```
Go…
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After doing a git pull and copying the modules in, I get this when doing this. without the -j6 see below for more compiling errors.
scons -j6 platform=windows target=release_debug
modules\godots…
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Update: First sample scene was made from artistic perspective and not displays issue really efficent,
For better and cleaner example please see the https://github.com/godotengine/godot/issues/40059#i…
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I'm having issues getting steam initialised, after following the tutorials for compiling the steamworks sdk using godotsteam. When I close steam and run the project from the editor, the game correctly…