-
## Describe the bug
Even with the relevant GameObject in focus, the SpeechInputHandler won't receive input if "IsFocusRequired" is set to true, if the focus is given by the HoloLens 2 hand input (e…
tmhab updated
9 months ago
-
## Describe the bug
When performing far interaction while the other hand is displaying the Windows logo on the wrist (that is, as if you were going to open the Shell Home menu), the Shell plays a s…
-
Add documentation for Teleport Hotspot feature.
-
Hi,
What is the best way to implement a "selection" system? I would like to know what the current active selected object is (we are mainly using BoundsControl) and to set that as the current select…
-
## Description
Cloning the default SpatialAwareness profiles causes `SerializedObjectNotCreatableException`s
## To reproduce
Steps to reproduce the behavior:
1. Select scene's MixedReality…
-
## Describe the bug
Changing the `States` profile of a `Microsoft.MixedReality.Toolkit.UI.Theme` doesn't mark it _dirty_ and therefore it is not saved.
Only if changing any other value in the T…
-
## Describe the bug
Button looses its "glow" after dwell.
## To reproduce
Steps to reproduce the behavior:
1. Open `DwellExample`
2. Notice all buttons have the typical "glow" from `QuadD…
-
## Describe the problem
Currently you can only resize the UI elements in a canvas at edit time. As per [documentation issue #701](https://github.com/MicrosoftDocs/mixed-reality/issues/701), it woul…
-
## Describe the bug
In a project, I have a button that suspends and resumes an observer. There are cases, seemingly random, where the observer no longer shows any mesh, except for some artefacts th…
-
## Describe the problem
It is frustrating to configure buttons, as they have so many things to set in child game objects:
- Icon needs a new material instance, and to be set on the icon GO
- Text…