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Steel Wind Strike is calling the wrong database call for sequencer. Current build is using `jb2a.sword.melee.01` but should now be `autoanimations.melee.sword.01.white.0` etc., etc.
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The ground crack effect for Call Lightning in version 0.0.8.3 has the URL incorrect resulting in an error on screen and in the console.log. The cause seems to be the anim reference has the file path…
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Just for information purposes, on the latest versions of Foundry & MidiQOL the Magic Missile spell spawns darts that hit (Foundry core) targeted icons before the darts have been assigned via the Selec…
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on startup in console:
`monks-enhanced-journal.js:24 Uncaught (in promise) ReferenceError: debugEnabled is not defined
[Detected 1 package: monks-enhanced-journal]
at warn (monks-enhanced-journ…
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Hello,
After [Issue 3526](https://github.com/pixijs/pixijs/issues/3526) was closed, it appeared as if this was fixed for a time, but it has since returned. Perhaps an update to the way Chromium han…
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**Describe the bug**
I get the actor image rather than the expected image of a closed chest
**To Reproduce**
Steps to reproduce the behavior:
1. Right click on the Default Item Pile and duplicat…
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Whenever I use steel wind strike (after setting it up with the ASE button) it doesn't show a dialouge or do anything.
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It might be cool to add another category in the default settings for ranged light explosives. It would search for things with blast and limited ammo weapon qualities and apply the animation and audio …
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.anchor() and .center() seem to be not effecting the location of the effect at all when given a tile or tile Document
```javascript
let boltSeq = new Sequence()
.effect()
…
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the weapon does not seem to generate an attack action, the system also is unable to find an actor if you have not labled an actor as "spiritual weapon" and at that point makes the dialogue box non-fun…