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```python
import bpy
sel = bpy.context.selected_objects
for ob in sel:
mat = ob.active_material
if mat:
ob.active_material = mat.copy()
```
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Separate Parts By Index node
[assign_material_by_index.zip](https://github.com/enzyme69/blendersushi/files/4271663/assign_material_by_index.zip)
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[simple_bento_002.blend.zip](https://github.com/enzyme69/blendersushi/files/4222571/simple_bento_002.blend.zip)
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[osc_005.blend.zip](https://github.com/enzyme69/blendersushi/files/4183571/osc_005.blend.zip)
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[gp_constraint_003.blend.zip](https://github.com/enzyme69/blendersushi/files/3673868/gp_constraint_003.blend.zip)
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[beginendLoop_002.blend.zip](https://github.com/enzyme69/blendersushi/files/3445087/beginendLoop_002.blend.zip)
FOR LOOP
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[realtime_displace_002_2018_03_16_00_56.zip](https://github.com/enzyme69/blendersushi/files/1817579/realtime_displace_002_2018_03_16_00_56.zip)
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[animation_action_010_2018_01_14_01_12.zip](https://github.com/enzyme69/blendersushi/files/1628915/animation_action_010_2018_01_14_01_12.zip)
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Some kind of simple PLY reader using node setup created in Blender with Sverchok Add-On. The PLY data was generated from Houdini.
[sv_ply_reader_demo_002_2018_01_16_11_17.zip](https://github.com/en…
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This is a semi procedural example of how we can utilize Sverchok Add-On in Blender to have control over multiple pose bone constraints. I am focusing especially on Bone Action Constraints.
[bone_ac…