-
I tried playing Portal (thanks so much for porting it!) with dwm. The game appeared windowed and small and did not respond to mouse clicks. I have heared that others with other similar window managers…
-
You can use components from mantine.dev
-
- Name: jollyroger
- Designer: Christian Sharpsten
- Category: Reverse Engineering
- Description: Reverse engineer a firmware image
- Required Resources: Publish `firmware` file with problem promp…
-
Right now I'm finding it very difficult to style the portal. Styled Components are great and I love to use them for all of my own projects, but at the same this is a portal that is meant to be customi…
-
**Describe the bug**
When Changing Paramaters in the portal or deploying in ADO Task, all MALT preview settings are removed and its set to public. Causing all runs to fail.
**To Reproduce**
Steps…
-
The question is whether the portal itself will be considered a top-level context. I.e. will the X-Frame-Options/CSP frame-ancestors observed? I think the area of click/input-jacking deserves an explic…
-
See files:
engine/table/src/main/java/io/deephaven/engine/updategraph/impl/PeriodicUpdateGraph.java
engine/test-utils/src/main/java/io/deephaven/engine/testutil/ControlledUpdateGraph.java
-
## Bug description
Would be nice when we have access to the ko objects in widgets and use some posibility to use ko template engine.
For example
On API Details page we have a API Details widget,…
-
### Describe the project you are working on
I'm working on a portal plugin.
### Describe the problem or limitation you are having in your project
I need to use oblique frustum projection to a…
-
Name: Half-Life 2
Version: 79
Google Play Link: https://play.google.com/store/apps/details?id=com.nvidia.valvesoftware.halflife2
Has ARMv7 Build: Yes
GLES version: 2
Online Features: No