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I have the following structure:
```
├── images
│ ├── plot-000.png
│ └── plot.tex
├── main.tex
├── Makefile
└── plot.py
```
`main.tex`:
```tex
\documentclass{article}
%\usepackage…
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SDL_RenderGeometryRaw already lets you specify an arbitrary stride for your vertex list.
It would be very useful to allow up to four spatial coordinates to be transmitted to the render backend if t…
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Hi cocos2d-x team.
I'm using cocos2d-x for my 2D platformer project. And the camera system very usefull instead of the parallax system. (believe me) I always use the camera for the player following,…
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This library implements types, operators, and algorithms commonly used in math for 2D and 3D graphics.
It supersedes and combines the prior libraries 3d-vectors, 3d-matrices, 3d-quaternions, and 3d…
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# Summary of feature
Math library has 2D and 3D common shape types like Ray2D, Ray3D, Cube, Sphere, etc
It could be useful to have Ray2D and Ray3D to have methods to return the intesection with …
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### Increasing Access
This will increase access under the following rubric: "People with little or no prior experience in open source and creative coding"
### Most appropriate sub-area of p5.js?
…
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…