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## What just happened?
When uploading an animation to SL using the .anim format, It looks like second life uses linear keyframe interpolation instead of bezier and as result animations look very stiff…
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@heyuanYao-pku Thank you for providing us the source code! I am trying to process the data with [lafan1 dataset](https://github.com/ubisoft/ubisoft-laforge-animation-dataset/) with the following code:…
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Hi Haiyang,
Thanks for your reply in #17, but I still cannot render the video successfully. Could you describe it in more detail? After running the facebaker.py in the blender, then what should be …
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I saw the great work you all done to have the bvh conversion working.
here is my approach to convert to FBX adapting the code from VIBE mocap:
install pandas
`pip install pandas`
install bpy…
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Hello, I used this command last week and it worked : local_rotations, local_positions, parents, offsets = bvh.get_data()
But today, when I try to run the code, this issue appears:
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### Describe the bug 📝
I am following the tutorial from https://docs.thatopen.com/Tutorials/Components/Core/IfcRelationsIndexer
When we follow the steps here, the panel with options does not show up…
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I was debugging some model failures and noticed that "Frame Time" seemed to be wrong in some BVH files.
For example, in `/29/29_hanieh_1_4_4.bvh`, lines 430~431 read
```
Frames: 31779 …
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(base) C:\Users\Tolga>cd/
(base) C:\>cd MOCAP
(base) C:\MOCAP>cd frankmocap
(base) C:\MOCAP\frankmocap>conda create -n frankmocap python=3.7
Collecting package metadata (current_repodata.j…
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### Checklist
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
- [X] I h…
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Thanks for the great work!
I noticed that the motion files are retargeted to the genea skeleton. However, when I downloaded and visualized them, I found some errors.
First, the fps becomes 24, …