-
Hi, I'd like to request a feature for the GURPS character sheet. I would like to have an option to use the _Perception and Will are separate from IQ_ from the MyGURPS website (http://mygurps.com/pmwik…
-
This is pretty important when you are dealing with diferent itens with same name like assault boots or tactical vest, some of them the only difference is the DR. So you need to open the iten and go in…
-
https://github.com/crnormand/gurps/blob/0ac87a4cee12be0800e85347976e5e7ccd71e47f/lang/ru.json#L414
"Алиас" - Псевдоним
-
The +3 modifier is not being added to the damage roll
-
In the the new Pyramid for the **Alternate GURPS** series, there is an article for a fifth attribute, covering both supernatural resistance, mana, etc. The idea behind the article is not exactly news,…
-
https://github.com/crnormand/gurps/blob/0ac87a4cee12be0800e85347976e5e7ccd71e47f/lang/ru.json#L434
"Название счётчика ({name}) или Алиас ({alias}) не уникальны." - "Название счётчика ({name}) или п…
-
Fatigue Points and Health Points aren't the only resource pools GURPS supports. Energy Reserve exists and can be bought multiple times for different pools.
Roll20 and Foundry VTT both recognize this …
-
Hi All
After the last update in the module Drag Ruler, him crashed on GURPS system.
Could check, please?
I opened a issue to GURPS Game System and have the feedback below. I hope this could h…
-
Currently we can do this:
[S:Traps ? "You notice something.", "Everything is fine."]
This is awesome.
And now we can do this:
[S:Traps ? "You notice something.", "Everything is fine." *Cost 1 FP]
…
-
Currently you can "un-equip" an item (and remove the associated bonuses, DR, attacks) by dragging it into Other Equipment. In my games, we've been using Other Equipment to indicate stuff stored "back …