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In going through all of the docs, I noticed [this commented out code](https://github.com/tomaka/glium/blob/ea9b5894afb6748df721480e64edb6127cf4d608/src/lib.rs#L1499). Is there a reason it's commented …
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It can be bug in pcsx2 or in primus. I don't know.
I run Dragon Ball Budokai Tenkaihi using my Nvidia card through bumblebee.
optirun --bridge=primus pcsx2 /path/to/dragonball
I don't have this…
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I see graphics are already being improved, we have better shadows now.
There are many mods created for DOOM 3 that may help in this task because they already have shaders and other stuff:
http://www…
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Needed for streamline thickness > 1 on OpenGL core profile, and will simplify a number of currently clunky parts of the code (streamline tangent-based colouring & lighting, and similarly for the fixel…
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In namespace OpenGL there was an overload:
void DrawElements(OpenTK.Graphics.OpenGL.PrimitiveType mode, Int32 count, OpenTK.Graphics.OpenGL.DrawElementsType type, Int32 indices)
which is missing in …
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OpenGL ES 3.1 is backwards compatible with ES 2.0 and ES 3.0. We must decide whether to place this into its own namespace (ES31) or fold it into the ES30 namespace.
Below are the sizes of the OpenGL …
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In Cinnamon, when you start an application, it sort of 'pops up', zooms in to 100% as part of the fancy transition. Nothing wrong with that.
However, at random times, a program does not complete this…
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Hi
Today I was developing game with OpenTK at my laptop and suddenly it was power outage.
So i was change my battery mode plan to Balanced and without my notice the AMD Graphics Settings is changed ba…
ghost updated
10 years ago
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Put "glewExperimental = GL_TRUE;" before "glewInit();" and check if OpenGL3 context can be acquired and GL3 renderer is selected, functioning.
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OpenGL 3.0 onwards uses a more complicated mechanism to create a render context. This involves first creating a standard render context, then using an extension to create a new 3.0 upwards render cont…