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Vertical shooting angle is inaccurate, and the problem in this code, value `173`:
```
bulletslope = (mo->player->lookdir / MLOOKUNIT
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Maybe it will be a good idea to replace "Screen size" item in main menu to whole new page with bunch of elements. It also will be a good place for adding new graphical features thats are planned, I'll…
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This may be an issue centered around my RAM or motherboard though, as I only have 8GB RAM and my motherboard seems to be pretty terrible. I have a 4790k @ 4.5ghz and an RX 480 8GB OC from XFX.
**Spec…
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**Specs**:
[Discord Image](https://cdn.discordapp.com/attachments/236980395386732554/241970609905467392/unknown.png)
**OBS Version**:
OBS 0.16.2 (64bit, windows)
**Plugin Version**:
09:40:38.…
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This feature has been broken by VSYNC rendering and by the fact that we are saving the renderer's content before it has been updated with the "cleaned up" framebuffer. Even if we force rendering *now*…
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Someone with time to explore tweaks to the build system should look into doing PGO builds. There are descriptions of how this works here:
https://dom.as/2009/07/27/profile-guided-optimization-with-…
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Crispy Doom 3.0 with capped framerate is choppier for me than in 2.3.
phawq updated
6 years ago
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# UPDATE: Change committed on #785. Please see #375 instead (rewritten/newer) for further standardization efforts on this.
PROBLEM
- requestAnimationFrame() is not sufficiently rigidly enough defi…
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I have noticed that weapon recoil pitch looks not smooth in framerates higher than 35 fps.
Even in uncapped mode it looks and feels like 35 fps, i.e. Maybe it should be corrected to more smooth, just…
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Finally posting this here, sorry I haven't really got to testing it any more yet. Here's what I know:
- I get crashes after lengthy periods of playing, sometimes. (At least 30 mins I think? But often …