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Hi there,
Now that CrispyDoom runs on SDL2, there's need for it to support the original 320x200 resolution for platforms like the Raspberry Pi, where CPU is NOT enough to push 640x pixels at 60FPS.…
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## Estimated date: 11 June 2018
Hello.
### Step 1: Remaining stuff
- [x] ~Check TNT for legit 100% K/I/S.~ (too tired)
- [x] Internal demos are working fine?
### Step 2: Release
- [x] Update…
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>I've attached my sample project. [Game1.zip](https://github.com/MonoGame/MonoGame/files/1713681/Game1.zip)
I noticed that my game engine ([SadConsole](https://github.com/thraka/sadconsole)) was h…
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Vertical shooting angle is inaccurate, and the problem in this code, value `173`:
```
bulletslope = (mo->player->lookdir / MLOOKUNIT
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Maybe it will be a good idea to replace "Screen size" item in main menu to whole new page with bunch of elements. It also will be a good place for adding new graphical features thats are planned, I'll…
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This may be an issue centered around my RAM or motherboard though, as I only have 8GB RAM and my motherboard seems to be pretty terrible. I have a 4790k @ 4.5ghz and an RX 480 8GB OC from XFX.
**Spec…
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**Specs**:
[Discord Image](https://cdn.discordapp.com/attachments/236980395386732554/241970609905467392/unknown.png)
**OBS Version**:
OBS 0.16.2 (64bit, windows)
**Plugin Version**:
09:40:38.…
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This feature has been broken by VSYNC rendering and by the fact that we are saving the renderer's content before it has been updated with the "cleaned up" framebuffer. Even if we force rendering *now*…
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Someone with time to explore tweaks to the build system should look into doing PGO builds. There are descriptions of how this works here:
https://dom.as/2009/07/27/profile-guided-optimization-with-…
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Crispy Doom 3.0 with capped framerate is choppier for me than in 2.3.
phawq updated
7 years ago