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_Library\PackageCache\com.unity.netcode.gameobjects@1.3.1\Editor\NetworkManagerEditor.cs(181,47): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEd…
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**Bug description**
When using the docker image "unityci/editor:windows-2021.3.1f1-windows-il2cpp-1.0.1", to build reference-project, the produced application only displays a white screen.
**How…
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Don't know if you are still working on this or not, but I am getting these 3 errors when clicking on the options button
`NullReferenceException: Object reference not set to an instance of an obje…
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Assets/Photon Unity Networking/Editor/PhotonNetwork/PhotonViewHandler.cs(186,13): error CS0433: The imported type `UnityEditor.SceneManagement.EditorSceneManager' is defined multiple times
I get t…
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**Version Used**:
```
Microsoft Visual Studio Community 2017
Version 15.8.8
VisualStudio.15.Release/15.8.8+28010.2048
Microsoft .NET Framework
Version 4.7.03056
C# Tools 2.9.0-beta8-632…
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### 普通に作った場合のjosn (2020.2.0)
```json
{
"name": "Tests",
"optionalUnityReferences": [
"TestAssemblies"
]
}
```
### 上から少し編集した場合のjson (2020.2.0)
```json
{
"name": "T…
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What is required to implement undo support for both the local editor and the remote?
This could be separate solutions if it makes more sense to leverage UnityEditor.Undo for the local editor, or i…
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I try to use the docker with unityci/editor:ubuntu-webgl container and i try to automate converting .fbx to assetbundles however i'm currently receiving this error:
Created asset bundle: /home/outp…
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状況(衣装やMissing Scriptの有無?)によって、以下のエラーが表示されて衣装追従モードが追従なしに戻されるケースと、表示されずに変更可能なケースがあり、いまいち法則性が掴めていません…
```
Invalidated job!
UnityEngine.Debug:Log (object)
nadena.dev.modular_avatar.core.armature_lock.…
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I was having trouble with the Swift frameworks, which I figured out after upgrading to the Unity SDK 5.0. (I needed to link the Swift libraries statically through the Google external dependency manage…