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Exokit's reality tabs right now work for WebXR, and 2D browser pages (DOM-to-Texture). However, there is a lot of talk of being able to composite other apps -- especially OpenXR, SteamVR, and so on, a…
avaer updated
5 years ago
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I've followed the tutorials to add "[L_R]_ UI Pointer on Interactor" prefab under "Indicators.ObjectPointers.Straight"(it's actually in "PointsRenderer"), and set the same active actions in both "Indi…
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### Description
Hi Folks,
first of all, thank you for this wonderful library!
However, I'm not sure what am I doing wrong since my AR on iOS does not seem to work - it returns the message:
`Ob…
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Currently prints a warning. I have no idea how multiple devices work in WebXR or if any sites even support it.
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Per https://twitter.com/fdoganis/status/827083867437854722
What are the best [instructions](https://webvr.rocks/microsoft_edge#setup) and/or requirements we can tell folks who are interested in the…
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When entering VR mode, the Y-axis position of the camera is forcibly set to 1.7. I have tried modifying the code in aframe.min.js, but the result remains the same when entering VR mode.By the way I'm …
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This AR module spec has the same accessibility properties as the [WebXR Device API](https://www.w3.org/TR/webxr/) that it builds on, and as such all accessibility considerations match that of the orig…
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(From https://github.com/servo/webxr/issues/83)
The hololens currently requests DXGI_FORMAT_B8G8R8A8_UNORM_SRGB as its most preferred format (and internally converts to srgb if you don't provide it…
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### Description
May be related to https://github.com/google/model-viewer/issues/2780
When entering a session and then exiting it, we see some devices that simply freeze. I believe this is outsid…
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Hi,
Is there any method to estimate light of the real environment? Actually, I want to add light depending upon lighting condition of real user environment.