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How to reproduce it:
- Download cocos2d-html5 master
- run the Particle test
- Press "Left" arrow... It will take you to the "Phoenix" test
- Press the "Shape mode" button
Crash (...)
The error in t…
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hi.
When I clicked TileMap Test Menu in sample(engine test case),
error message appeared(Error message is "Uncaught TypeError: Cannot call method 'isLoaded' of null ") and do not work properly.
is i…
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at line 281 of CCFileUtils.js
``` javascript
else {
if (xhr.overrideMimeType)
xhr.overrideMimeType("text\/plain; charset=utf-8");
xhr.onload = function (e) {
…
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This happens when a Node calls `removeAllChildren` on itself.
Targets in the action manager are not cleaned up correctly, resulting in a rather extreme memory leak.
We were able to to go from 20 mb…
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Objects should only do collision detection when they move. And the detection should be done in multiple phases using hash segments:
#1. Broad phase
The first phase is called the "broad phase", and it…
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cocos2d-html5 is not using the Texture2D abstraction internally... and although it might not needed it for "canvas" it is still very useful. Example:
- In the future, when WebGL support is added
- to…
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The following code in miniframework.js causes an error which prevents platform files from loading correctly in webviews. This is because the signature of a webview does not match the browserTypes and …
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LabelTTFCanvas returns the default result on getColor because it uses the default cc.Node implementation to return the color.
LabelTTFCanvas overrides the setColor function and uses an instance varia…
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When testing the helloworld example, I got the following error:
TypeError: gl.bindBuffer is not a function:
gl.bindBuffer(gl.ARRAY_BUFFER, this._quadWebBuffer);
It is thrown in CCSprite.js, on line …
roed updated
11 years ago
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cocos2d-html5 version: 2.1.5
safari version: 6.0.5
```
console.log(cc.TextureCache.getInstance().textureForKey("resource path"));
```
It will print empty on Safari, I assume that as undefined.
I wa…