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that added by CubicChunks mod.
It's completely different worldgen, standard 16x16x256 chunks replaced by stackable 16x16x16 cubes. It provide much more operable area, but MCEdit have no idea, what is…
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If you, say, fall at terminal velocity through not-yet-generated chunks for long enough, the server thread will just die; afterwards, any attempt to "save and quit" freezes the client. Tested in singl…
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All chunks have 0 Vis with Cubic Chunks. Perhaps addon to fix that?
NOTE: This is not a request for Azanor to fix. This is just to document the issue. If anyone wants to make a fix, that would be wel…
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Crash log is as follows:
[20:25:22] [main/ERROR] [LaunchWrapper]: Unable to launch
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13:25:22 | game | | java.lang.reflect.InvocationTargetException: null
13:25:22 | game | | at sun.reflect…
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Because when reactor becomes big, you are forced to use it as passively cooled reactor because of 50 000 mb tank size limit
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While cubicchunks compatibility mostly works, there seem to be a few remaining problems. Take this, for example:
https://pastebin.com/W0EEMpSE
Not entirely sure what caused it, it kinda just hap…
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When the Squake mod is installed, I am unable to move below Y-level -128 in a cubic chunks world. Whenever I reach that y-level I simply float around while being able to gain speed.
There are no cr…
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## General Outline
1. Veins are now randomly shaped ellipsoids
2. They can intersect any bounds, both grid and chunks
3. (CubicChunks Integration): No hardcore height limits
4. Some may have a big…
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Admittedly, this needs further testing, but I couldn't find any dungeon gates in a customcubic world. I'll try testing with non vanilla, non cubic chunks worlds next.
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If you end up in limbo while you have cubic chunks installed, you get stuck at y=700 in limbo, and no chunks will load. This effect persists even if you leave limbo, causing chunks to not load in the …