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```
┌─[adam][hapkido][±][master ✓][~/vcpkg]
└─▪ ./vcpkg update
dyld: Symbol not found: __ZNKSt19__codecvt_utf8_baseIwE10do_unshiftER11__mbstate_tPcS3_RS3_
Referenced from: /Users/adam/vcpkg/./vc…
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System.ArgumentException: FourCC: 808540228 not supported.
at Pfim.Dds.Create(Stream stream) in d:\_GIT\Csharp-nices\Pfim\src\Pfim\dds\Dds.cs:line 94
and
System.ArgumentException: FourCC: 11…
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i wanna save bitmap from ID2D1HwndRenderTarget in kinect v2 bodybasics demo
thanks for help
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Having a nuget package would make it easier to use this library in other opensource projects.
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We have some old Direct3D9 code that uses D3DXCreateTextureFromFileInMemoryEx from d3dx9 to read a dds file (in DXT5 format although it would be nice if we could use A8R8G8B8 DDS files or .tga files a…
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[Extra null pointer checks are not needed](https://isocpp.org/wiki/faq/freestore-mgmt#delete-handles-null "Do I need to check for null before delete p?") in [the function “ScratchImage::Release”](http…
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What to do from here?
bool TextureBase::Load(const wchar_t *lpCmdLine)
{
TexMetadata mdata;
HRESULT hr = GetMetadataFromDDSFile(lpCmdLine, DDS_FLAGS_NONE, mdata);
if (FAILED(hr))
{
…
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> Reported from a customer in email
I've found what I believe to be a minor bug with the DirectX::FlipRotate() function.
On line 228 of DirectXTexFlipRotate.cpp the following logic is used to de…
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It would be great if we could see the content of float types textures and render targets (R16F, R32F).
Also it would be great to be able to see the depth buffer content. However it is likely more com…
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Hi!
We're converting some legacy D3D9 code which used D3DXCreateCubeTextureFromFileEx and D3DXSaveTextureToFile to resize certain textures and we're now using DirectXTK and using CreateDDSTextureFr…