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- 2D: I think the game should be 2D because the scope of a 2D game is much smaller and easier to manage
- Top down: It could be top down, like [the original Hunt the Wumpus](http://www.oldschoolapps…
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A convenient way to generate meshes for minecraft-like game or for editor of dungeon crawler
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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We can start polishing the user interface for screens like the title screen by changing things such as...
-Fonts
-Buttons (not from Dungeon Crawler)
-Transitions between scenes
-Start checking that th…
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
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Time: 3/19/15 2:12 PM
Description: Updating screen events
java.lang.IndexOutOfBoundsException: Index: 46, Size: 45
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList…
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```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
We should probably have a way to pause the game during regular game-play.
Not sure if Will or Zach did this in Dungeon Crawler RPG