-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
```
It would be nice if the auto-spawned creatures scaled to the user's fighting
ability appropriately. For example, at level 1, a wild boar is still a wild
boar. But when you get to level 10, any w…
-
Hey Em finished up the Iron Maw mobs they dont have scripts yet i want to make scripts for the Raid dungeons (can obviously be done later) but all the stats and designs etc are made. I also re added …
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@#*&!### Here's My Recipes:
# Configuration file
######
# general
######
general {
B:"Enable Extensive Log Messages [Debug Mode]"=true
}
# SECTOR: Star_Miner_Mod
shapeless ( oakSapling ) > …
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This is what happens when I try to build/run super-koalio, but the same thing happens for e.g. dungeon-crawler. I'm filing it here instead of on play-clj-examples because I'm convinced it's a general …
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I'm diving through the source and seeing all sorts of references to NPCs and aggro; I'm presuming this is a work in progress? Otherwise I'm missing a lot!
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Hi,
i am using a windows pc with nightcode 0.1.1 and i have the problem, that :on-key-typed does not react properly.
This means: When holding a button, this key-event is realized. But just once! Afte…
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Have I understood correctly that `texture` considers [0,0] as bottom-left and `screen` considers [0,0] to be top-left? If so, why the different systems?
In my current game I'm doing mouse/touch selec…
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Hi, I'm new here so I have no idea if I'm doing this right or not (probably not), but I'm having an issue where both the polytool and the pills don't show up in NEI, though everything else does and wo…
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There are only game pieces on the map. In any dungeon crawler there are more than just that. It would be nice if you could make a set of items. Make atleast 3 items that would affect the player's stat…