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### Description
Currently the render event and the update event from the game window are called on the same thread.
I'd like to add a configuration which will allow the update event to be called f…
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Crash at open 3D map. Trace below
```
[2017-12-03 13:45:20Z] Running logfile age check
[2017-12-03 13:45:20Z] Native library pre-loader is trying to load native SQLite library "C:\Program Files\EDD…
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**Step to reproduce:**
- Open HelloTriangle Project
- Open SampleForm
- Select RenderControl, set Dock to None
- Copy and paste GlControl somewhere else in Form
- Build and Run
On my system …
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When attempting to open the Mesh list from "View" with the right side of forge completely collapsed I have gotten two different errors. On my attempt to replicate the error I found a different one, wh…
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I'm creating a WPF C# editor/debug UI for a native C++ OpenGL renderer, and have trouble setting up the context.
The C++ renderer uses glad for loading the GL functions etc., and I would like to ke…
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I was checking the commits and saw that a very early .mbn importer was implemented into smash forge. So far, I haven't been able to get it to work properly and I get this exception whenever I try to u…
fm360 updated
6 years ago
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Hi,
To cover all my bases, I gave my app a try under Mono's Windows implementation, and it looks like OpenGL.Net is incorrectly assuming that the presence of a Mono-specific class implies the app i…
Xyene updated
7 years ago
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**Step to reproduce:**
- On Visual Studio 2015
- Create new Windows Forms application, .NET 4.6.1
- Add reference to: `OpenGL.Net\OpenGL.Net.WinForms\bin\net461\Debug\OpenGL.Net.WinForms.dll OpenG…
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Is there a plan to support UWP XAML interop ?
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When attempting to select an object I wished to re-order (as the mesh order did not import correctly), I immediately recieved the following error:
**"Value of '3' is not valid for 'Value'. 'Value' …