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This was added way back before access control was in Haxe. A few classes need to access private variables in Entity and instead of casting to a typedef it would be better to use `@:access` or `@:allow…
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Hi,
Im experiencing this kind of issue. When you try to use Backdrop along with com.haxepunk.graphics.prototype.Circle or Rect like this in Scene:
```
var background : Backdrop = new Backdrop("grap…
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I'm at my wits' end here. On every target I've tried, Haxepunk consistently fails to render any entities after the first build.
If I restart Flashdevelop everything works fine.
If I compile from the …
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Hi @HaxePunk/contributors,
Looking at build.xml I saw support for haxe 2,
but it wouldn't work since `haxelib.xml` and `include.nmml` don't exist any more.
Should we drop support for haxe 2?
On the…
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I was backporting the _new_ collision classes to use them with AS3 FlashPunk and noticed that sometimes the collision tests resulted in wrong behaviour. Specifically the circle vs non-circle code is b…
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Well, it does initially (the first file that's opened from the project is correctly associate with the Lime project file, and it compiles). But whenever I open new source files within the project, it…
ghost updated
10 years ago
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When I was using 1366x768 (my screen size) as initial window size and resized the window, black lines appeared. They only appear on some window sizes, have different distance on different sizes and ap…
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I'm running a game on my 5S with fullscreen set to true in my project file, but it doesn't fan the full width of my screen. It looks like haxepunk only takes into account the width of the iPhone 3.5" …