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Hi,
I noticed that our incremental builds started to be considerably slower than they used to, so I ran webpack with `--profile --progress` and older versions of ts-loader to see if there are differe…
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Week 3 24/01/17
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If you have anything you want to present, discuss as a group, or see presented, please comment here.
Things we didn't get to last time:
+ MobX
**Agenda**
+ …
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Pressing the F9 key enables a "debug pause" in the engine which means that the main loop still runs (to process window messages and make sure the screen doesn't lock up) but game code doesn't run. Whe…
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At the moment it seems that the post-css loader combined with ReactHotLoader and the postcss-import plugin does not auto-reload any stylesheets that get imported in a main css file.
I've created an …
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From Slack, #orion-info, there was a discussion with some discrepancy on whether or not plugin hot reloading / reloading would be a part of Orion. According to @ProfessorXZ, @MarioE has stated this is…
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More specifically, you can't recompile the game when visual studio is attached for debugging because Visual Studio takes control of the PDB and the linker fails because it can't overwrite it. I'm pret…
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Right now game code has to manually register all component managers and systems at startup, and has to manually reload them when the DLL is reloaded (if hotloading is enabled). This code is super boil…
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# Motivation
We could use a bundling-tool, to improve page-load-times (and mitigate the need to add every js-file to index.jsp) and allow us to use dependency managment / requires also on non-angular…
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This section of code in `gadicc_modules-runtime-hot.js` causes hot reloading to fail to boot in Cordova unless a `settings.json` has been used:
``` js
// On both the client & server this means no hot…
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Would it be a good idea to configure the intensity values of enchantments to determine how it should be categorized? That way it is semi automatic but not completely? The configuration would look some…