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EDIT: discovered this is an issue in forward+ but apparently not in compatibility mode
### Tested versions
v4.2.stable.official [46dc27791]
### System information
Godot v4.2.stable - Wind…
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**Context**
Suppose one has an enum trait to be used as an `ObjectColumn` with the `TableEditor`, the enum can be edited using an EnumEditor:
```
from traits.api import HasStrictTraits, Str, Int, L…
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I made this small demo that demonstrates the problem. When I position `KW_CreateButtonAndLabel` to negative `y` position the scrollbox area has wrong dimensions (`innercomposite` in `KW_Scrollbox` is …
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Hi there,
I'm building a map application in which I have A LOT of different marker designs to display (depending on the kind of POI).
As I have to constantly renderer different marker on the map, …
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## The Problem
When editing a vector sprite, weird errors appear. Sometimes, columns/rows appear doubled up, and the very edges of a sprite may get cut off.
![jaggies](https://user-images.github…
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```
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What steps will reproduce the problem?
1. Set activity background to some color other that black (or a picture).
2. Set chart background color to DefaultRenderer.NO_COLOR. (or keep it i…
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```
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What steps will reproduce the problem?
1. Set activity background to some color other that black (or a picture).
2. Set chart background color to DefaultRenderer.NO_COLOR. (or keep it i…
-
```
----------
What steps will reproduce the problem?
1. Set activity background to some color other that black (or a picture).
2. Set chart background color to DefaultRenderer.NO_COLOR. (or keep it i…
-
```
----------
What steps will reproduce the problem?
1. Set activity background to some color other that black (or a picture).
2. Set chart background color to DefaultRenderer.NO_COLOR. (or keep it i…
-
```
----------
What steps will reproduce the problem?
1. Set activity background to some color other that black (or a picture).
2. Set chart background color to DefaultRenderer.NO_COLOR. (or keep it i…