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Hello,
I have been testing clipping geometry with orthographic camera on our application. I found a strange behaviour when using a clipping plane that is completely perpendicular to the orthrographi…
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Hey :)
I've been working on a small hobby path tracer in my spare time (https://github.com/knightcrawler25/GLSL-PathTracer) but reached a point where path tracing in a pixel shader doesn't suffice …
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## Describe the bug
- bump missing from floor
- strange textured ball in scene
![image](https://user-images.githubusercontent.com/15725984/141364849-3a8b149c-e7b9-4c30-9e5a-7b03da6a0b0e.png)
#…
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With the OSPRay pathtracer (in Paraview 5.9.1) I am observing that surfaces are generally less saturated than the actual color they are painted with.
I am providing a demo over at https://discourse…
baloe updated
3 years ago
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Older versions before the BRDF rework had an option for extinction of spec. transmission. Why exactly was this option removed ? Was it incompatible with the new BRDF model that allows for volumes ?
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I can successfully build Falcor on my GTX 1080 machine and can run projects without DXR for example `ShaderToy`, but as soon as I run any project related to DXR such as `HelloDXR` it will pop up an er…
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I am a beginner with OSPray so putting all at work requires more than reading the docs
Here is my SunSky
GetSunPosition(st.DateTime, st.latitude, st.longitude, st.north_offset, azimut, …
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**Is your feature request related to a problem? Please describe.**
In adhering to the goal of reproducing the full glTF PBR Next model, one of the currently missing material properties is sheen…
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| | |
| --- | --- |
| Bugzilla Link | [22523](https://llvm.org/bz22523) |
| Resolution | WONTFIX |
| Resolved on | Feb 06, 2019 03:26 |
| Version | 3.6 |
| OS | MacOS X |
| Attachments | [The first …
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First of all thank you Jan for this great library!
I try to build this on my old GPU (CC 3.0 and CUDA 10.2 as maximum compabilility). I solved some problem with "--std=c++17" or __ldg but I can't to …