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Love this node but it doesn't tile across neighbour terrains, it leaves a line.
Would it be possible to make it fade back to a normal tiled terrain at the edges so that you don't get a line?
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Hey I'm getting these two errors:
`Shader error in 'Shader Graphs/ShadowReceiver': Couldn't open include file 'Packages/com.cyanilux.shadergraph-customlighting/CustomLighting.hlsl'. at line 210`
`Sh…
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`Assets\USharpVideo\Scripts\USharpVideoPlayer.cs(1484,21): error CS0234: The type or namespace name 'IsValid' does not exist in the namespace 'Utilities' (are you missing an assembly reference?)`
`…
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New to unity and world creation. I've Tried looking for other answers and deleting and reimporting the SDK, Udon Sharp, and USharpVideoPlayer.
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e.g. new project on builtin RP and no ShaderGraph package
![image](https://user-images.githubusercontent.com/5083203/186170241-2a2c42c0-aa7b-4313-9fa7-291231ef1a1f.png)
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BlackbodyNode.cs
https://docs.unity3d.com/Packages/com.unity.shadergraph@15.0/manual/Blackbody-Node.html
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![Screenshot 2022-12-02 at 13 40 53](https://user-images.githubusercontent.com/98792/205295207-5217e517-c945-439e-80a0-d0514ed7e5f0.png)
- it does not show multiply first anymore when entering "mul…
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Hi, I found you project to sign Mac `app` bundle without Apple hardware and it so cool, thank you for this work.
I have some issues with signing `zip` that's created from `app` directory `zip -r …
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**Describe the bug**
Not sure if this is a regression in URP or in glTFast, I believe the former is more likely.
When adding the glTFast shaders to the list of "Always included" shaders, building to…