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Cyanilux
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URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
MIT License
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Is this solution maintained?
#24
ciprianbiris
closed
1 month ago
1
After building the game, the MainLightShadows stops working.
#23
Cddddx-gif
closed
2 months ago
1
MainLightShadows Does not work in Subgraph
#22
Sooly890
closed
6 months ago
2
Anyone else not getting shadows in a fullscreen shader custom function?
#21
JordonGiusto
closed
7 months ago
1
Does not work / Examples are all pink
#20
Berlin-Koeln
closed
10 months ago
1
Shadow shaders break in URP 14.0.9
#19
smitdylan2001
closed
11 months ago
1
URP 14 shadow atten only return white
#18
SpikeborOfficial
closed
11 months ago
2
Vertex Lit Support
#17
F11BOT
closed
1 year ago
1
is additional light shadow node possible?
#16
21-brother
closed
1 year ago
3
Forward+
#15
Zilk
closed
1 year ago
3
shadows not working
#14
ventoline
closed
1 year ago
1
Subtractive lighting not supported
#13
Fejuto
closed
1 year ago
2
Fix for shadows outside toon spotlight range
#12
Cyanilux
closed
2 years ago
0
Spot lights projecting light through objects
#11
fabulastudios
closed
2 years ago
3
Baked Toon
#10
fabulastudios
opened
2 years ago
1
Additional light not working on Android build target
#9
MThogersen
opened
2 years ago
0
Getting shader include errors with URP 13.1.8
#8
MrFJ
closed
2 years ago
1
Invalid subscript 'ShadowCoord' compilation error for unlit graph in 2020 LTS/URP 10.8.1
#7
ElliotB256
closed
1 year ago
0
Deferred Rendering?
#6
recatek
opened
2 years ago
0
VERSION_GREATER_EQUAL doesn't exist
#5
PythagoRascal
closed
1 year ago
0
Question about MainLightShadows
#4
jackrbbit
closed
3 years ago
4
Depth and Normal Bias don't seem to affect the result
#3
tyunderwood
closed
3 years ago
1
Using _MAIN_LIGHT_SHADOWS again
#2
Cyanilux
closed
3 years ago
0
Additional light shadows not working 2020.2f1 and 2021.1.0b3
#1
BeardDevelop
closed
3 years ago
4