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# UPDATE: Change committed on #785. Please see #375 instead (rewritten/newer) for further standardization efforts on this.
PROBLEM
- requestAnimationFrame() is not sufficiently rigidly enough defi…
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I have noticed that weapon recoil pitch looks not smooth in framerates higher than 35 fps.
Even in uncapped mode it looks and feels like 35 fps, i.e. Maybe it should be corrected to more smooth, just…
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Finally posting this here, sorry I haven't really got to testing it any more yet. Here's what I know:
- I get crashes after lengthy periods of playing, sometimes. (At least 30 mins I think? But often …
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I'm experiencing very low frame rates inside of Dota2 Reborn.
http://i.imgur.com/lPJ5JeE.jpg 15-20fps. My video settings are the same as on the main client where I easily get between 115 and 120fps.
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## Estimated date: 03.04.2017
### Step 1: Fix remaining stuff
- ✔️Fix sound breaks (additionaly fix Chainsaw)
- ✔️Update Launcher's version
- ✔️Add Deathmatch 3.0 (plus add Alexandre-Xavier to t…
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Load the configurations of the following components from file:
- [x] **Logging Channels** - Load the available channels and their settings from file (e.g. to determine what channels should be logged …
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Implement a flexible game loop with the following options:
- [x] **Drawing Enabled vs Disabled**: whether or not output should be rendered to the screen.
- [x] **Fixed vs Variable Time Step**: wheth…
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I'm seeing around 70KiB/s memory growth from Questie in PerformanceFu shortly after login which causes the LUA garbage collection to run approximately every 3 minutes as opposed to every 50 minutes wi…
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Hello
When the window is focused, CPU usage is normal ~5%
But when the window is not focused anymore the CPU usage reach 30+%
Here is a gif: https://gfycat.com/DishonestDisguisedDamselfly
ghost updated
8 years ago
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Hello, I was wondering how "Direct3D8DisableMaximizedWindowedModeShim" works, as I'd like to apply it to other games which may not be supported by your widescreen hacks.
Is this forcing a specific ap…