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prime31
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Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
MIT License
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add method to get a single texture - AsepriteFile.cs
#819
optimo
closed
2 days ago
0
add method to get a single texture - AsepriteFile.cs
#818
optimo
closed
2 days ago
0
SpriteAnimator can't SetOriginNormalized in Animation?
#817
legoeugen
opened
3 days ago
2
Make Screen._graphicsManager public
#816
galennare
opened
3 days ago
1
ChangeState non-generic method - TypeStateMachine.cs
#815
optimo
closed
1 week ago
0
Images of Imagebuttons not scaling
#814
pitaxed
opened
2 weeks ago
1
Memory Leak in simple project - based on ninja sample
#813
rufreakde
closed
2 weeks ago
3
reintroduce the InvertEffect
#812
optimo
closed
3 weeks ago
0
Give a better warning on FNA when using a NezSpriteFont
#811
VictorKoenders
closed
1 month ago
0
fixes modulus error when UpdateInterval is set to zero - EntityList.cs
#810
optimo
closed
1 month ago
0
support for IsPaused on Entity - EntityList.cs
#809
optimo
closed
1 month ago
2
add IsPaused public property - Entity.cs
#808
optimo
closed
1 month ago
1
update DEBUG_MOVER for Pascal-casing TiledMapMover.cs
#807
optimo
closed
1 month ago
1
Add method to disable gamepad focus- Stage.cs
#806
optimo
closed
1 month ago
1
Added support for FNA.Core
#805
VictorKoenders
closed
1 month ago
0
`GraphicsResource::UpdateResourceReference` no longer works with FNA
#804
VictorKoenders
closed
1 month ago
1
Allow LoadTmxMap to use NezContentManager for loading textures.
#803
adtennant
closed
1 month ago
0
SetTile will no longer throw a DuplicateKeyException
#802
stallratte
closed
1 month ago
0
Update ArcadeRigidbody.cs missed if for IsTrigger checks.
#801
weezard12
closed
1 month ago
0
Fix for issue 799. Last uid is now also read.
#800
stallratte
closed
1 month ago
0
Last tile in Tiled map CSV layer is always 0
#799
adtennant
opened
1 month ago
1
Initialize UserData Property for AsepriteSlice
#798
AristurtleDev
closed
2 months ago
0
Tile layer memory consumption
#797
stallratte
closed
1 month ago
2
UI: Fixed container alignment and label padding
#796
stallratte
closed
2 months ago
0
RenderObjectGroup: Object allocation of IEnumator caused memory leak
#795
stallratte
closed
3 months ago
2
Object allocation of IEnumator caused memory leak
#794
stallratte
closed
3 months ago
0
AddEntity(Entity) now calls AddEntity<T>(T) for consistency.
#793
thatpixelguy
closed
4 months ago
0
Adds TryLoad Method to AsepriteFileLoader
#792
AristurtleDev
closed
4 months ago
0
Expose `AsepriteFileLoader.ReadAsepriteFile` publicly
#791
adtennant
closed
4 months ago
0
Few leftovers for Interfaces via GetComponent
#790
optimo
closed
4 months ago
0
Fix bad math for Tiled sloped tiles
#789
optimo
closed
5 months ago
0
public access to CurrentState in SimpleStateMachine
#788
optimo
closed
5 months ago
0
allow Interfaces for GetComponent(s)
#787
optimo
closed
5 months ago
0
Fix/aseprite linked cel
#786
AristurtleDev
closed
5 months ago
0
Update FollowCamera.cs
#785
Jeff0502
closed
6 months ago
0
Added direct link to docs
#784
Jeff0502
closed
6 months ago
0
Prevent SetGamepadFocusElement() from dropping focus when the target element already holds it
#783
Filmire
closed
6 months ago
0
Check if font file has padding defined.
#782
xThuby
closed
7 months ago
0
Adds support for loading Aseprite files
#781
AristurtleDev
closed
7 months ago
1
Add rotation to debug render
#780
AntonK47
closed
7 months ago
0
Added per frame framerate
#779
AristurtleDev
closed
7 months ago
0
Nez.UI SetScrollBarPositions does opposite of parameter name.
#778
lllKXlll
opened
7 months ago
0
external api docs button on website
#777
aBanjo12
closed
8 months ago
0
Documentation mistake where CameraBounds is mentioned
#776
ClementineAccount
opened
9 months ago
0
Outdated example in FAQs/Rendering.md
#775
Hokome
opened
9 months ago
0
Fix outdated spelling for Core.RegisterGlobalManager in Documentation
#774
ClementineAccount
closed
9 months ago
0
Installation impossible in VS Code?
#773
990xan
opened
11 months ago
1
Add StopAllCoroutines() method
#772
thatpixelguy
closed
11 months ago
0
HardwareModeSwitch is MG38 only.
#771
xThuby
closed
11 months ago
0
HardModeSwitch is MG38 only
#770
xThuby
closed
11 months ago
0
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