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MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and rende…
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**Issue**
I attempted to run the following lines of code in `chatMessageService.spec.js`:
```
import { ChatMessageService } from './';
describe("the message service",() => {
let chatM…
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*Installation details*
Kernel version: `5.4.0-1035-aws`
Scylla version (or git commit hash): `4.6.dev-0.20210728.42e1f318d with build-id d23dd7c84a396ba1cdf9a93e82a05cb944e5c234`
Cluster size: 6 no…
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The source code contains RVM library. Can you provide the code?
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hey @Splizard
I was wondering if the golang library is capable of doing 3D games or quasi 3D ( isomorphic ).
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What I did:
1. Downloaded LFW funnelled dataset, used FMA-3D to apply mask to the images
2. Train & test split, chose only 2 images per identity
3. Generated a text file lfw_train2.txt (file name +…
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Hi Jake, your DLC train notebook crashes when I use my own moth dataset. Here is my saved Jupyter notebook which also has the complete error log: https://colab.research.google.com/drive/1yr5YybbAtnSCd…
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Hi there,
The provided model weights for BTCV (swinunetr-base) can't reproduce the same mean dice score on validation set. I only get a mean dice score around 0.16~0.2 which is far less than the gi…
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Hello,
Can you please let me know what version of cuda you used?
The first case, I used torch==0.4.1 and cuda 10.0.
When I run the command `python3 scripts/train_rpn_3d.py --config=kitti_3d_bas…