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UATHelper: Packaging (Windows (64-bit)): [2/14] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): [3/14] Car_Customize.cpp
UATHelper: Packaging (Windows (64-bit)): [4/14] Share…
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I built the engine, but when I package for html5 I get packaging failed, and this error:
UATHelper: Packaging (HTML5): LogTargetPlatformManager: Error: Invalid target platform specified (HTML5). Av…
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I see these outputs in the log before the "indexing version" step. Those three folders are empty. My expectation is that empty folders are either benign (in which case this should not result in warnin…
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I am trying to package a default unreal project to HTML5 on version 4.24.3 and got these errors.
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UATHelper: Packaging (HTML5): shared:ERROR: C:\ue4-r424-html5\Engine\Platforms\HTML5\Source…
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I finally have fought my way through the process of building Carla 0.9.7 on Ubuntu 18.04 LTS where I am now trying to `make` the last build target: `make package`.
The process grinds on for about a…
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Hello. I'm interested in using your plugin for a mobile android game but when I'm compiling I get some errors. I'm using 4.25 ( First I rebuilt it manually from Visual Studio)
`UATHelper: Packaging…
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When I try to build the plugin from the command line it fails with the following error. I'm attempting the build with a pre-build version of the engine. UE 4.16.3, Win 10, VS 2017
At the command li…
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Related to my experiences in #12: When those weren't built, binary builder failed in somewhat cryptic ways. It took me some poking around to figure out that they're built as part of UE4. Either i'm do…
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As mentioned in #359 , my goal is to edit the Mustang asset (edit car's parameters) and because the [u4pak](https://github.com/panzi/u4pak) tool is not compatible with UE4, I have to repack the whole …
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Hi @besanta
I sent you an email but posting here just in-case.
Your plugin does not work for UE 4.24.3. It complains that plugin needed to be recompiled for 4.24.3 in order to work.
Your l…