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cocos2d-html5 version: 2.1.5
safari version: 6.0.5
```
console.log(cc.TextureCache.getInstance().textureForKey("resource path"));
```
It will print empty on Safari, I assume that as undefined.
I wa…
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I notice a substantial problem when using IE instead of Chrome or Firefox.
ProgressActions out from theWebGL seems to have a bad anchor point, it is easy to see it in http://www.cocos2d-x.org/html5-sa…
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So i load a ccbi node like so:
var aboutNode = cc.BuilderReader.load("Help.ccbi");
this.rootNode.addChild(aboutNode);
and i remove a ccbi node like so:
var parent = this.rootNode.getParent();
parent…
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Hi everyone,
I got a problem with Chipmunk when using the Javascript code I wrote for Cocos2d-html5 (which works fine on Chrome/Firefox) on iPhone.
It seems I can't call getBody() on cc.PhysicsSprite…
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when using the code 'cc.EGLView.getInstance().setDesignResolutionSize()',the input control in EditBox has a wrong alignment.
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Version 2.1.1 was working fine on my iPad (iOS 5.1.1), but I tested the version 2.1.3 and the develop version (June 5th, 2013) and my games (and the hello world sample) won't start on my iPad (no issu…
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Line 1147: \* var toggler = cc.MenuItemToggle.create(this, this.callback, cc.MenuItemFont.create("On"), cc.MenuItemFont.create("Off"))
arguments are in the wrong order, should have the menuItemFont…
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Add support for the global scale factor to cocos2d-html5 ccb-reader.
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When calling stopSystem() on a particle system in a particle system batchnode, the last particle always remains visible (I am using the smoke particle system, with a duration of -1). Is this something…
roed updated
11 years ago
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dragging causes this error: Uncaught TypeError: Cannot call method 'setPosition' of null builder.js:34
Builder.ccTouchesMoved builder.js:34
cc.TouchDispatcher.cc.Class.extend.touches cocos2d-html5.js:…