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``` Assimp::Importer *importer_ = new Assimp::Importer;
string path = "/sdcard/Resources//somefile.dae";
const aiScene* scene = importer_->ReadFile( path,
…
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Hi,
I am currently making a model importer based on assimp which disregards any bone that doesn't affect vertices directly, "helper" bones.
While this might be a wanted behaviour in most cases(gamed…
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Hi,
I imported Samples CityGML and success to export to KML/GLTF. But after that I run NodeJS Server and Add Layer as your Example, but nothing can be displayed (although I can view exported 3D da…
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Hello, i did not see any update of Cryengine-Importer addon. Did it still work ? Is it possible to get models from star citizens ? I would like to make a blender animation using star citizens assets,…
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Hello,
I have a KML/COLLADA/glTF folder for a city and this file was extracted from the importer/exporter tool and I just want to visualize one object, e.g. building. Can you please tell me, what's…
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**Godot version:**
3.2 master (22b42c331)
**OS/device including version:**
All
**Issue description:**
After the merge of #30893, we have new error macros to raise an error conditionally (…
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We're working to improve the application pipeline in assimp for Godot.
**Basically we want to add the following option to the importer:**
- importer->set_application_scale( Units::M ) (pseudo code…
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It ignores all the metadata, however the author and copyright metadata is probably the most important and are set by the Collada Exporter
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Everything for the most part works fine, but a few mechs give me trouble.
When I import the Catapult, I get this error. Any ideas?
bpy.context.space_data.recent_folders_active = 0
bpy.ops.objec…
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**Issue description:**
On many instances, `[+=] "/" + ` is used instead of `plus_file()`.
I was told in https://github.com/godotengine/godot/pull/29198#discussion_r287728562 to use it over `[+=] "…