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@mdsumner a stupid Q from me here, coz i really know SFA about triangulation, but why do the following give such different results?
```
xy %
dplyr::distinct (x_, y_) %>%
dplyr::rename (x =…
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Godot 2.1.4, Godot 3.0
Polygon2D has an `invert` property, which I guess is supposed to draw the outside of the polygon rather than the inside (up to some distance), but in some cases it does't wor…
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When I use `.Polygon(0)` (e.g. fill) and have a complex figure the fill does not just fill the area but also (on the left side?) it colors outside the lines...
When switching to `.Polygon(1)` I have …
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Hello,
I am currently using IfcPlusPlus to import IFC files into my project.
I noticed, that in the [example model from the ifcwiki](http://www.ifcwiki.org/index.php?title=KIT_IFC_Examples) a wa…
loebl updated
6 years ago
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Der Ear-Clipping Algorithmus für die Triangulation der Dach-Polygone ist noch nicht wirklich stabil.
Es könnte bei Self-Intersecting-Polygonen in zwei Polygone aufgeteilt und beide trianguliert werde…
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here is the build output:
python setup.py install
Building wheel torch-1.1.0a0+d374260
-- Building version 1.1.0a0+d374260
['cmake',
'/home/user/zkself/pytorch',
'-DBUILDING_WITH_T…
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I'm playing this on a Raspberry Pi 3b with RetroPie, using the lr-snes9x emulator core (it's the more current version of snes9x that has MSU-1 support).
I've been using the higan setting in the ins…
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Hello!
I just installed Dhewm3 and it's my first experience with a source port. Immediately upon loading in, I'm noticing that the gun sounds are nearly inaudible. When I shoot a gun, I mostly ca…
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_From @louis-langholtz on January 12, 2017 15:12_
Is it worth supporting concave shapes? Can all concave shapes already be supported via multiple fixtures having convex polygons? Is there a more effi…
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I'm not an expert, but shouldn't EBU R128 normalize to -23 dB by default?