-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
Hi.
I have noticed that the img_losses and the reg_losses doesn't change much after 200-300 iterations and the PSNR values remain the same if we train for 5k iters for 500 iters. What could be the is…
-
### Describe the bug
Using a material with high Metalness. No environment map is seen. Only black.
![sandbox_troubleshoot_road01](https://github.com/Facepunch/sbox-issues/assets/10228985/67439983-10…
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### Describe the bug
Having an envmap probe and enabling 'Render Dynamically' causes the system memory to geat eaten up almost insantly, and the game becomes unresponsive.
Looks like an issue with…
-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
-
Thanks for solving [ray_tracing build issue on windows](https://github.com/zzzyuqing/DreamMat/issues/1) 👍
**On windows 11, python 3.10, cuda 12.1, pytorch 2.3.1, Blender 3.2.2**
**cmd**
`pytho…